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1. Gallante Dread Help - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 11/08/2010 20:19:03 Depending on the POS/Your support fleet/The defending fleet you might want to drop a Magnetic Field Stabilizer for an Explosive Armor Hardener. Might. Nice, generic fit. Edit: Aaaaaand I'm ...
- by Seith Silverstein - at 2010.08.11 20:17:00
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2. NEED Great Ship and fit for low sec and null sec pvp - in Ships and Modules [original thread]
The OP's fit isn't bad at all. Drop the Nos for another Neut - you don't want to ever *have* to use these modules, but if you get tackled by a small fast ship you want as much neuting power as possible to get him off. Drop the cap recharger for a ...
- by Seith Silverstein - at 2010.08.11 20:15:00
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3. Multiple modules - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 11/08/2010 14:21:56 You're pretty much an idiot. First off, the second module applies ~88% of it's bonus. That's not a big penalty. Secondly, sometimes the best module for the job is the best module for the ...
- by Seith Silverstein - at 2010.08.11 14:22:00
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4. Weapon comparison - in Ships and Modules [original thread]
Originally by: Torquil Noble Considering distance as possibly the most important aspect of this, I have decided to go with option one, as I only really want to deal with close up annoying small ships, as the rest of the fleet would be deal...
- by Seith Silverstein - at 2010.08.09 16:05:00
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5. Most damage dealing ship/setup is ... - in Ships and Modules [original thread]
[Raven State Issue, Wat?] Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System E...
- by Seith Silverstein - at 2010.08.09 15:48:00
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6. Most damage dealing ship/setup is ... - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 09/08/2010 15:43:40 Edited by: Seith Silverstein on 09/08/2010 15:42:06 Edited by: Seith Silverstein on 09/08/2010 15:38:05 [Vindicator, Wat?] Cormack's Modified Magnetic Field Stabilizer Cormack's Modif...
- by Seith Silverstein - at 2010.08.09 15:38:00
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7. Which T2 missile rig? - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 06/08/2010 15:08:30 Originally by: stoicfaux You already get a big bonus to explosion velocity, so go with two t1 rigor rigs. When you go torps, then use two T2 missile velocity rigs. Throw in a 5% miss...
- by Seith Silverstein - at 2010.08.06 15:07:00
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8. L4 Dominix Setup - in Ships and Modules [original thread]
That's a pretty good middle ground between the "Double-LAR-get-a-sandwich" Domi and the "My-sentries-out-DPS-your-Golem" Domi. T2 sentries are awfully nice to have, as is BS 5 and Drone Interfacing 5. Beyond that, just enjoy the ship. You'll find ...
- by Seith Silverstein - at 2010.08.05 19:21:00
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9. New dual race ships - in Ships and Modules [original thread]
Angel/Angel Combine a Dramiel and a Dramiel into the ultimate killing machine! Or a Cynabal and a Cynabal! Originally by: CCP Soundwave I am literally the internet
- by Seith Silverstein - at 2010.08.05 19:03:00
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10. Oneiros any good? - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 05/08/2010 13:26:08 I use my Oneiros for small (5-10) gang support as a solo repper. It works great, but it's not a Guardian. You get two Guardians with Afterburners fit and just orbit the gate/enemy ship to use...
- by Seith Silverstein - at 2010.08.05 13:25:00
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11. Tanking question - who's right? - in Ships and Modules [original thread]
When you argue about tanking Tech 1 frigates, everyone loses. Originally by: CCP Soundwave I am literally the internet
- by Seith Silverstein - at 2010.08.04 19:48:00
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12. Caldari Tech 2 ROKH - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 04/08/2010 16:30:02 Originally by: Admiral Lysander well i am a bad noob to the game still no need to act like an ASS so alright if you can get 40km out ya blasters how aba a fit sudgestion coz im only g...
- by Seith Silverstein - at 2010.08.04 16:28:00
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13. Need an idea - in Ships and Modules [original thread]
Well first off, if your war targets will engage a HAC in a BC then this is easy mode. Either stay far away or very close (depending on what he *doesn't* want you to do) and eat him. You can also use Assault Ships depending on how crappy their fits...
- by Seith Silverstein - at 2010.08.03 19:33:00
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14. Rokh vs Gurista - in Ships and Modules [original thread]
Originally by: Denuo Secus Hi, To have some variety I want to fly a rail ship in gurista lvl4 missions. I compared a Megatron with a Rokh in EFT and the Rokh just seems better: You gotta go with Megatron. Even if the Autobots are alw...
- by Seith Silverstein - at 2010.08.03 19:02:00
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15. Interdictor for popping pods - in Ships and Modules [original thread]
If they're going to a station where are there ships are, where do you think their medical clone is? You're going to send them to *the same station* they want to go to when you kill them. Yeah, you'll cost them implants, but if the idea is to keep...
- by Seith Silverstein - at 2010.08.03 14:30:00
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16. Unbreakable Tank? - in Ships and Modules [original thread]
A Battleship will do ~700dps (A little on the high side for most fits/engagements) A Dreadnaught will do ~7000dps (In Siege Mode) A Mothership will do ~10,000dps (A Nyx will do ~12,000dps) Also, remember that a Titan will *volley* for 3,000,000 da...
- by Seith Silverstein - at 2010.07.28 18:30:00
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17. Unbreakable Tank? - in Ships and Modules [original thread]
If the entrant has to be cap stable: [Vulture, New Setup 1] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Gist X-Type X-Large Shield Booster Estamel's Modified Shield Boost Amplifier Estamel's Modifi...
- by Seith Silverstein - at 2010.07.28 17:44:00
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18. level 3 + in a frig? - in Ships and Modules [original thread]
Edited by: Seith Silverstein on 28/07/2010 13:31:24 EDIT: Damn! Too slow! ^^This. The Retribution and Jaguar can fit pretty solid tanks (Armor and Passive Shield respectively). The Vengeance would be *great* for this if rockets didn't suck o...
- by Seith Silverstein - at 2010.07.28 13:31:00
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19. Hauler/Freighter question - in Ships and Modules [original thread]
Well your Badger MK II should be bigger than a Hulk. Roughly 17k m3 on a hulk rigged and fit for space, while a Badger Mk II rigged an fir for space is about 20k m3. The badger also aligns ~5 seconds faster. Technically the Buzzard and Crane are ...
- by Seith Silverstein - at 2010.07.22 17:52:00
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20. Level 3's in an ishkur(help needed). - in Ships and Modules [original thread]
Level 3s can be a beast in a small ship. There are a lot of Frigates/Destroyers/Cruisers that just want to kill the hell out of you. A couple unlucky webs and bye-bye ship. Assault Ships are ******edly good at Level 1s and Level 2s. Also, if you u...
- by Seith Silverstein - at 2010.07.19 13:47:00
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